Scientists have since taken a closer look using the Very Long Baseline Array (VLBA) and NASA’s Chandra X-ray Observatory. In the process, they discovered the object, called TXS 0128+554, experienced two powerful bouts of activity in the last century.Īround five years ago, NASA’s Fermi Gamma-ray Space Telescope reported that TXS 0128+554 (TXS 0128 for short) is a faint source of gamma rays, the highest-energy form of light. Not so long ago, astronomers mapped a galaxy far, far away using radio waves and found it has a strikingly familiar shape. The only difference would be broadsides because that’s based on # of them on a ship, so 6 neutron beams = weaker then 20, but a mining laser mk 1 on the first ship has the same damage output as on the biggest dreadnought.Įngines are effected by the ship you have somewhat, but that’s listed in the ship stats.TXS 0128+554, outlined in red here, is an elliptical galaxy located 500 million light-years away in the constellation Cassiopeia. As far as I can tell, there’s no personal stats that effect weapon/shield effectiveness, so what you see in the store is what it does. I didn’t find it any more grindy then a Zelda game. At my mid game I decided to use the ramming shields and that brought me even closer to the ships. I’d prioritize easy targets (to reduce # of ships attacking), unless the fighters were so easy I wasn’t worried about them. I ended up using mostly short/med range weapons (mining lasers, for example) because my tactic became to charge head first at full speed, let the auto-turrets do their thing close range, fire heat seeking missiles to lower shields, then broadside whomever I can. One time I ended up pulling all the ships away from the drop point, warping to the other side, and dropping before they got to me. When there is a large # of enemies, I’d speed away, warp out, get close, use my pulse, plan where to go with my map. The risk factor is based on your weapon load out (maybe total damage output?), not # of enemies. I liked the drop missions because of the challenge. I got a mercenary early on and they help distract the enemy. Then I started out running the guys in the start system to do drops. Those guys where WAY over my head High Risk, but I’ve done a dozen High Risk missions by that point no problem.įirst things I upgraded was my boosters, engines, & shields/deflectors. I died once until I got to those Light cultists guys. Some weapons/upgrades in this game are absolutely useless, close range weapons are just not worth the risk of coming closer, close range turrets are absolutely useless because enemy AI doesent come close enough for them to even fire ( lol what ? how didnt they fix that ? )īasically, a good idea but a poorly executed game. Game takes 0 skill, it could basically be an idle game at this point, you simply cant effect combat in any way, shield melt in miliseconds so timing the shields like the game wants you to makes little to no difference, since movement is 2d in this game you cant outmanuver your opponent (why do we even have boosters ? they are pointless) and on top of that shooting has aim assist, basically you can play this game with closed eyes since aim assist and turret AI do everything for youĭifficulty is cheap, 99% of your deaths will be because a massive fleet of ships warped from nowhere right into your ships ass, on top of that the magical "engines impaired" that happens for absolutely no reason is clearly the attempt from devs to make the game harder, it feels like you are not playing against AI but against a developer who is trying to fk you up with a console commands lol The game is too grindy, when you spend 90% of your time grinding for necessary upgrades/ships and 10% of your time actually playing the story you know its a bad game design This game should be legendary for being so overrated, I sometimes wonder how can it have a positive review rate on steam, there are so many problems here.
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